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8444 Air Enforcer
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Click the image to download the LDraw file of this model. Model by TotalyWicked |
Features |
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Rotors
The rotors' rotation is driven by an input ball gear on the left
side. This crank drives a set of 12 tooth bevel gears giving the
main
rotor a ratio of 1:1. The main rotor axle also drives another set
of bevel gears which rotate the tail rotor. There is a 20:12 tooth
bevel gear pair at the tail, so the tail rotor rotates 1.67 times
faster. |
Click for an animation of the rotors in motion. |
Cyclic Pitch
This helicopter uses a cyclic pitch system very similar to 8856. Real helicopter cyclic works by
changing the pitch of individual blades
as they rotate using a swashplate. For example, the leading and
trailing blades may be at 10 degrees of pitch, while the port and
starboard blades are at 5 and 15 degrees respectively. This model
pivots the entire rotor head instead. If a real helicopter did
this it would risk striking the rotor against the frame.The rotor axle drives a spherical ball gear. A part with 4 ball joints which is similar to a swashplate (but originally used as a steering hub) connects to a flex cable to allow the head to pivot on fore and aft. A torque link keeps the swashplate from rotating. Inside the swashplate is a four blade rotor part. The rotor has tabs on the inside which mate with the ball gear to transmit torque. Because of the shape of the gear, the rotor can pivot while still rotating. The control of the cyclic is from a stick at the pilot's and co-pilot's position. A flex cable connects the two together as well as connecting to the rotor head. Fore-aft motion of the stick pushes and pulls the cable. The flex cable runs up to a link which lifts the swashplate. |
Click for an animation of the cyclic in motion. |
Landing Gear
The solid rubber wheels are attached to a triangular gear strut which is
made to look like it has sprung suspension but is actually solid.
There is a solid axle inside the ribbed hose. |
Other Views |
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Side View |
Top View |
Front View
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Back View
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Computer Render |